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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 17:31:00 -
[1]
By "adding amarr to it", I don't mean that Amarr is not *ever* present in solo PvP, just that the mainstream Amarr ships aren't. Back to the suggestion: In solo PvP two things have to happen for a real fight to occur. The first is that ships need to be scrambled. The second is that *most* ships need to be webbed to keep them from escaping scramble range. Here is where Amarr comes into the equation. Amarr are the kings of 10-20k-ish range. We have warp scramblers that work at that range, so why not give us webs? Just like the scramblers, these webs would be less effective than their close-range counterparts, but still be useful.This would allow ships like the Zealot to be much more useful as 15-20k solo laser spammers. Thoughts? If it's a bad idea, it's OK to tell me, but please explain why you feel that it's a bad idea and don't be rude about it.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 18:13:00 -
[2]
It seems like the biggest problems are frig abuse. Maybe a huge stacking penalty and a large CPU consumption would help?
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 18:19:00 -
[3]
Originally by: Leshrac Shepherd I think you underestimate how powerful webs are and why are they limited to 10km.
I'm not trying to boost webs, just to make 10-20km solo PvP more possible.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 18:29:00 -
[4]
Originally by: Ernest Graefenberg Edited by: Ernest Graefenberg on 07/08/2006 18:25:45
Originally by: Mr Peanut
Originally by: Leshrac Shepherd I think you underestimate how powerful webs are and why are they limited to 10km.
I'm not trying to boost webs, just to make 10-20km solo PvP more possible.
The only limitation with current webbers is that slower ships can't catch much, much faster ones reasonably, fastlock or no - if you really care, bring something small and god forbid have a reasonable fight. We already have "really weak webbers" of sorts for those really dedicated to chasing down an inty in their battleship - called Heavy Nos (assuming he sticks around long enough, shrug).
Other than that, we need less snares not more. What you propose is closer to the death of soloing than an improvement on it - another massively stackable snare/disable of indefinite duration.
Let's fix the current ones instead - like ECM/TD/Damps/90% webs before we go ahead and break something else :/
You sound like someone who recently lost a rail taranis .
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 19:46:00 -
[5]
Originally by: TorpSpammer ExtraordinR Nice but don't forget this would be a big nerf to blaster boats
Maybe, but it could also help them get in range in some circumstances because they could keep the enemy from running away. All they have to do is fit one of their own. Therefore both ships have sacrificed the slot/PG/CPU so it is much closer to even.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 19:51:00 -
[6]
Originally by: Ryoka how about something like a webbing strength curve, say:
40km 30% speed penalty 25% chance to hit 20km 40% speed penalty 50% chance to hit 10km 70% speed penalty 75% chance to hit 5km 90% speed penalty 100% chance to hit
and giving it a stacking penalty too, meaning more than 3 web are virtually useless...
same thing could be done to warp scramblers
Woah, buddy. I don't think that we need new 5k webbers or different calculations for the same module in a closer range. I also think that 20k would be all we could ask for in just one patch (and IMO enough unless something seriously changes). 40k webber is a little much. I'm just asking for a longer type of webber, roughly 20k. Since web and scramble go hand in hand in PvP, it doesn't make sense that they should have different max ranges.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.07 19:53:00 -
[7]
Originally by: Hllaxiu
Originally by: Jim McGregor Edited by: Jim McGregor on 07/08/2006 19:46:41
Just no. Train for minmatar ships if you want bonuses to webs. You already have the curse with bonuses to nos.
Just imagine if all amarr ships had 20 km webbers... Vagabonds and most speedy minmatar ships would die everywhere. Maybe thats what you want though. But not going to happen. :)
Think about it this way: 80km webs on a Huginn + EMP ammo in Tempest = ...
While I appreciate that you're backing me up, I don't want anything near an 80km webber. 20-22k is fine.
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